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Units and Buildings Empty
PostSubject: Units and Buildings   Units and Buildings Icon_minitimeSat Sep 25, 2010 1:36 pm

Aztec Units and Buildings in Age of Empires III
Iroquois War Chief
The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.

* First available: Discovery Age
* Cost: 200 Gold
* Hitpoints:500
* Speed:4.5
* Resists:
10% vs Ranged
* Bonuses:
x1 vs Buildings
x3 vs Guardians
x0.3 vs Settlers
* Trains: TradingPost, TownCenter, NatBlowgunAmbusher, NatClubmanLoyal, PetWolf
* Attacks:
Name Damage Range Rate of Fire
Siege 15 0 3
Special - Crackshot Attack (Kills any unit in one shot) 75 16 3
Melee 6 0 1.5
Ranged (While in Volley Formation) 12 16 3

Macehualtin
Slinger. Good against heavy infantry.

* First available: Colonial Age
* Cost: 40 Food 30 Wood
* Hitpoints:80
* Speed:4.5
* Resists:
30% vs Ranged
* Bonuses:
x1.5 vs Heavy Infantry
* Attacks:
Name Damage Range Rate of Fire
Siege 7 0 3
Melee (While in Defense Formation) 4 0 1.5
Ranged (While in Defense Formation) 8 16 1.5
Melee 4 0 1.5
Melee (While in Stagger Formation) 4 0 1.5
Ranged (While in Stagger Formation) 8 16 1.5
Melee (While in Volley Formation) 4 0 1.5
Ranged (While in Volley Formation) 8 16 1.5

Town Center
Most important building in a colony. Home City arrival point. Supports 10 population.

* First available: Discovery Age
* Cost: 600 Wood
* Hitpoints:6500
* Resists:
0% vs Siege
* Bonuses:
x0.5 vs Non Cannon Siege
x1.5 vs Cavalry
* Trains: xpColonialMilitia, HotAirBalloon, Envoy, Settler, Coureur, SettlerNative, PetCougar
* Techs: Sioux Dog Soldiers, Washington, Hidalgo, Legendary Native Warriors, Blockade, San Martin, Santander, OHiggins, Aztec Scouting Party, Aztec Raiding Party, Aztec War Party, Iroquois Raiding Party, Iroquois War Party, Immigrants, Louverture, Bonifacio, Bolivar, Spies, The Chief, The Warrior, The Wise Woman, The Messenger, The Shaman, Iroquois Scouting Party, The Admiral of the Ocean Sea, The Viceroy, The King's Musketeer, The Cavalry Marshal, The Adventurer, The War Minister, The Philosopher Prince, The Marksman, The Scout, The Sergeant at Arms, The Engineer, The General, The Exiled Prince, The Tycoon, The Naturalist, The Mohawk Statesman, The Gentleman Pirate, The Bishop, The Grand Vizier, The Governor, El Presidente, The Quartermaster
* Attacks:
Name Damage Range Rate of Fire
AntiShipAttack 100 40 3
Ranged Attack 9 32 3

Sheep
Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen or Farm.

* First available: Discovery Age
* Cost: 100 Food
* Hitpoints:20
* Speed:4

House (Aztec)
Supports 10 population.

* First available: Discovery Age
* Cost: 100 Wood
* Hitpoints:1200
* Resists:
0% vs Siege
* Techs: Coatlicue Worship

Skull Knight
Aztec elite berserker.

* First available: Colonial Age
* Cost: 250 Gold
* Hitpoints:300
* Speed:4
* Resists:
20% vs Hand
* Bonuses:
x3 vs Cavalry
* Attacks:
Name Damage Range Rate of Fire
Siege 72 0 3
CoverBuildingAttack 36 0 3
CoverHandAttack 10 0 1.5
Melee (While in Defense Formation) 20 0 1.5
GuardianAttack 20 0 1.5
Melee 20 0 1.5

Villager
Villager that gathers resources.

* First available: Discovery Age
* Cost: 100 Food
* Hitpoints:150
* Speed:4
* Resists:
20% vs Hand
* Bonuses:
x4 vs Huntables
* Trains: House, WallStraight2, WallStraight5, Manor, Longhouse, Teepee, FirePit, HouseEast, HouseMed, HouseAztec, Market, Farm, Mill, LivestockPen, Dock, Blockhouse, TradingPost, WallConnector, Bank, Church, Barracks, WarHut, NoblesHut, Corral, Stable, ArtilleryDepot, Arsenal, TownCenter, Plantation, Saloon, Capitol, NativeEmbassy
* Attacks:
Name Damage Range Rate of Fire
BlunderbussAttack 3 12 3
Siege 5 0 3
Chopping (Trees) 8 0 0
Melee 10 0 1.5

Farm
Slow, infinite source of Food. Limited to 10 gatherers.

* First available: Discovery Age
* Cost: 400 Wood
* Hitpoints:2500
* Resists:
0% vs Siege
* Trains: Sheep
* Techs: Horsemanship, Cinteotl Worship, Strawberry Festival, Large Scale Gathering, Great Feast, Harvest Ceremony, Green Corn Ceremony, Selective Breeding

War Hut
Trains and upgrades infantry units as well as defends an area with a ranged attack.

* First available: Discovery Age
* Cost: 250 Wood
* Hitpoints:2000
* Resists:
0% vs Siege
* Bonuses:
x0.5 vs Non Cannon Siege
x0.3 vs Settlers
* Trains: xpCoyoteMan, xpMacehualtin, xpPumaMan, xpColonialMilitia, xpAenna, xpMusketWarrior, xpTomahawk, xpWarBow, xpWarClub, xpWarRifle, xpSPCColonialMilitia, Musketeer, Skirmisher
* Techs: Guard Skirmishers, Guard Musketeers, Veteran Musketeers, Champion Forest Prowlers, Champion Aennas, Mighty War Hut, Lacrosse, Champion Tomahawks, Elite Aennas, Elite Tomahawks, Legendary Aennas, Legendary Forest Prowlers, Legendary Tomahawks, Strong War Hut, Champion Macehualtins, Elite Cetan Bows, Elite War Clubs, Legendary Cetan Bows, Champion War Clubs, Elite Macehualtins, Champion Coyote Runners, Champion Cetan Bows, Elite Coyote Runners, Champion Puma Spearmen, Elite Puma Spearmen, Legendary Puma Spearmen, Legendary Macehualtins, Champion Wakina Rifles, Legendary Coyote Runners, Legendary Wakina Rifles, War Drums, Barometz, Legendary War Clubs, Veteran Militia, Guard Militia
* Attacks:
Name Damage Range Rate of Fire
AntiShipAttack 100 40 3
Ranged Attack 30 24 3

Trading Post
Build near Native American settlements or Trade Routes. Provides Experience Points and other benefits.

* First available: Discovery Age
* Cost: 250 Wood
* Hitpoints:3000
* Resists:
0% vs Siege
* Bonuses:
x0.3 vs Settlers
* Trains: CoureurCree, NatKlamathRifleman, NatMapucheClubman, NatNavajoRifleman, NatApacheCavalry, NatAxeRiderDogSoldier, NatSharktoothBowman, NatAxeRider, NatMantlet, NatHuaminca, NatBolasWarrior, NatJaguarWarrior, NatClubman, NatTracker, NatTomahawk, NatRifleman, NatBlowgunWarrior, NatHorseArcher, NatHolcanSpearman, NatBlackwoodArcher, NatEagleWarrior, NatMedicineMan, NatHuronMantlet, NatLightningWarrior, NatCheyenneRider
* Techs: Comanche Horse Breeding, Champion Comanche, Comanche Mustangs, Aztec Chinampa, Carib Kasiri Beer, Cree Textile Craftsmanship, Iroquois Lacrosse, Champion Seminoles, Zapotec Garland Wars, Carib Ceremonial Feast, Sequoyah's Cherokee Syllabary, Comanche Trade Language, Tupi Forest Burning, Aztec Chocolate Recipes, Champion Nootka, Champion Aztecs, Seminole Guerilla Wars, Iroquois League, Iroquois Morning Wars, Champion Iroquois, Champion Caribs, Champion Maya, Carib Garifuna Drums, Cherokee War Dance, Maya Cotton Armor, Tupi Poison Arrow Frogs, Champion Cherokee, Champion Cree, Seminole Bowyer, Cree Kinship, Incan Road, Cree Tanning, Nootka Bark Clothing, Champion Inca, Champion Lakota, Champion Tupi, Cherokee Basket Weaving, Incan Metalworking, Lakota Hunting Grounds, Tupi Animal Lore, Nootka Potlatch, Incan Chasquis Messengers, Maya Calendar, Lakota Horse Trading, Cherokee Warrior Societies, Stagecoach, Lakota Dog Soldiers, Cree Warrior Societies, Incan Warrior Societies, Iroquois Warrior Societies, Maya Warrior Societies, Nootka Warrior Societies, Iron Horse, Aztec Warrior Societies, Carib Warrior Societies, Comanche Warrior Societies, Lakota Warrior Societies, Seminole Warrior Societies, Tupi Warrior Societies, Aztec Initiation, Carib Ambush Party, Loyal Nootka War Chief, Huron Warrior Societies, Zapotec Warrior Societies, Champion Zapotec, Apache Warrior Societies, Navajo Warrior Societies, Champion Klamath, Champion Cheyenne, Champion Navajo, Champion Huron, Champion Apache, Klamath Warrior Societies, Cheyenne Warrior Societies, Cheyenne Hunting Grounds, Huron Fish Wedding, Champion Mapuche, Klamath Strategy, Klamath Huckleberry Feast, Klamath Work Ethos, Navajo Weaving, Zapotec Food of the Gods, Huron Sun Ceremony, Huron Trade Dominance, Apache Cactus Use, Apache Raiders, Zapotec Cult of the Dead, Zapotec Cloud People, Mapuche Ad, Mapuche Tactics, apuche Warrior Societies, Cheyenne Horse Trading, Navajo Shepherds, Cheyenne Fury, Apache Endurance, Navajo Craftsmanship, Mapuche Treaty of Quillin
* Attacks:
Name Damage Range Rate of Fire
Ranged Attack 25 8 3

Dock
Builds and upgrades Fishing Boats and war ships. Repairs nearby ships.

* First available: Discovery Age
* Cost: 200 Wood
* Hitpoints:2500
* Resists:
0% vs Siege
* Trains: FishingBoat, Caravel, Galley, Galleon, Frigate, Monitor, SPCFireship, Fluyt, Canoe, xpWarCanoe, xpTlalocCanoe
* Techs: Imperial Men, Imperial Monitors, Gill Nets, Long Lines, Carronade, Percussion Lock, Armor Plating, Ship's Howitzers, Rawhide Covers, Flaming Arrows, Cipactli Worship
* Attacks:
Name Damage Range Rate of Fire
AntiShipAttack 15 32 3

Market
Provides early economic improvements and exchanges one resource for another.

* First available: Discovery Age
* Cost: 100 Wood
* Hitpoints:2000
* Resists:
0% vs Siege
* Techs: Steel Traps, Circular Saw, Great Coat, Hunting Dogs, Gang Saw, Log Flume, Amalgamation, Placer Mines, Blunderbuss, Spirit Medicine , Forest Spirit Ceremony, Forest People Ceremony, Lumber Ceremony, New Year Festival, Deforestation

Coyote Runner
Fast armored warrior. Good against skirmishers and artillery.

* First available: Colonial Age
* Cost: 85 Food 25 Wood
* Hitpoints:150
* Speed:6
* Resists:
10% vs Ranged
* Attacks:
Name Damage Range Rate of Fire
Siege 11 0 3
CoverBuildingAttack 6 0 3
CoverHandAttack 9 0 1.5
Melee (While in Defense Formation) 18 0 1.5
Melee 18 0 1.5

Shrine
Ritual dances and ceremonies to benefit the tribe.

* First available: Colonial Age
* Cost: 250 Wood
* Hitpoints:3000
* Resists:
0% vs Siege
* Trains: Priest, Missionary, Imam
* Techs: Galata Tower District, Tanzimat, Indian Friendship, American Patriots, Grand Encampment, High Crusade, ustomized Merc Weapons, Tax Burden, Corselet, Mass Cavalry, Wild Geese, The Black Watch, Roger's Rangers, Topkapi, Order of the Tower and the Sword, Abbasid Market, Bastion, Town Watch, Garde Imperial 3, Garde Imperial 2, Garde Imperial 1, Westernization, Kalmucks, Code Napoleon, Petrine Reforms, Tufanci Corps, Thin Red Line, Bashkir Ponies, Zweihander, Quatrefage, Coffee Trade, Gas Lighting, Topcu Corps, Koprulu Viziers, Besteiros, Stadhouders, Wallenstein's Contracts, Millet System, Standing Army, Waardgelders, Tilly's Discipline, Encomienda Manor, Mercantilism

Fishing Boat
Gathers Food from Fish or Coin from Whales.

* First available: Discovery Age
* Cost: 100 Wood
* Hitpoints:200
* Speed:4
* Resists:
50% vs Ranged

Warrior Priest
Heals injured units and are also effective in combat. Warrior Priests are extremely effective when dancing at the Fire Pit. Only made by the Aztecs through the firepit or a home city shipment.

* First available: Colonial Age
* Cost: 200 Gold
* Hitpoints:360
* Speed:4
* Resists:
10% vs Ranged
* Attacks:
Name Damage Range Rate of Fire
Melee 5 0 1.5

Puma Spearman
Warrior armed with a deadly spear. Good against cavalry and buildings.

* First available: Colonial Age
* Cost: 50 Food 50 Gold
* Hitpoints:135
* Speed:5
* Resists:
20% vs Hand
* Bonuses:
x5 vs Cavalry
* Attacks:
Name Damage Range Rate of Fire
Siege 48 0 3
CoverBuildingAttack 24 0 3
CoverHandAttack 6 0 1.5
Melee (While in Defense Formation) 12 0 1.5
Melee 12 0 1.5

Arrow Knight
Long-ranged noble that fires flaming arrows. Good against artillery and buildings.

* First available: Fortress Age
* Cost: 50 Food 75 Gold
* Hitpoints:150
* Speed:3.8
* Resists:
40% vs Ranged
* Bonuses:
x2 vs Ships
x5 vs Artillery
* Attacks:
Name Damage Range Rate of Fire
Siege 36 30 3
Melee (While in Defense Formation) 6 0 1.5
Ranged (While in Defense Formation) 10 30 1.5
Melee 6 0 1.5
Melee (While in Stagger Formation) 6 0 1.5
Ranged (While in Stagger Formation) 10 30 1.5
Melee (While in Volley Formation) 6 0 1.5
Ranged (While in Volley Formation) 10 30 1.5

Jaguar Prowl Knight
Stealthy noble armed with an obsidian sword. Good against cavalry and heavy infantry.

* First available: Fortress Age
* Cost: 120 Food 30 Gold
* Hitpoints:230
* Speed:4.5
* Resists:
10% vs Hand
* Bonuses:
x3 vs Cavalry
* Attacks:
Name Damage Range Rate of Fire
Siege 36 0 3
CoverBuildingAttack 18 0 3
CoverHandAttack 9 0 1.5
Melee (While in Defense Formation) 18 0 1.5
Melee 18 0 1.5

Eagle Runner Knight
Nobleman that flings javelins from an atlatl. Good against cavalry and coyote men.

* First available: Fortress Age
* Cost: 75 Food 75 Gold
* Hitpoints:180
* Speed:6
* Resists:
30% vs Ranged
* Bonuses:
x2.5 vs Heavy Cavalry
* Attacks:
Name Damage Range Rate of Fire
Siege 8 0 3
Melee (While in Defense Formation) 11 0 1.5
Ranged (While in Defense Formation) 17 14 1.5
Melee 11 0 1.5
Melee (While in Stagger Formation) 11 0 1.5
Ranged (While in Stagger Formation) 17 14 1.5
Melee (While in Volley Formation) 11 0 1.5
Ranged (While in Volley Formation) 17 14 1.5

Canoe
Native boat that can attack, fish, whale, or transport units.

* First available: Colonial Age
* Cost: 100 Wood
* Hitpoints:220
* Speed:8.5
* Resists:
50% vs Ranged
* Attacks:
Name Damage Range Rate of Fire
Siege 40 20 2
Ranged Attack 16 20 2

War Canoe
Strong in naval combat when built in number.

* First available: Fortress Age
* Cost: 150 Wood 100 Gold
* Hitpoints:400
* Speed:9
* Resists:
50% vs Ranged
* Attacks:
Name Damage Range Rate of Fire
Siege 100 30 3
Ranged Attack 40 30 3

Tlaloc Canoe
Aztec ship. Strong in naval combat when built in number.

* First available: Industrial Age
* Cost: 400 Wood 100 Gold
* Hitpoints:750
* Speed:9
* Resists:
75% vs Ranged
* Attacks:
Name Damage Range Rate of Fire
Siege 200 30 2
Ranged Attack 50 30 2

Nobles Hut
A powerful temple that provides an excellent defense and trains elite Aztec units.

* First available: Fortress Age
* Cost: 200 Wood 100 Gold
* Hitpoints:3000
* Resists:
0% vs Siege
* Bonuses:
x0.5 vs Non Cannon Siege
x0.3 vs Settlers
* Trains: xpArrowKnight, xpEagleKnight, xpJaguarKnight
* Techs: Legendary Arrow Knights, Legendary Eagle Runner Knights, Legendary Jaguar Prowl Knights, Champion Eagle Runner Knights, Champion Arrow Knights, Champion Jaguar Prowl Knights, Strong Nobles' Hut, Guard Hussars, Veteran Hussars, Imperial Hussars, War Song, Mighty Nobles' Hut
* Attacks:
Name Damage Range Rate of Fire
AntiShipAttack 100 40 3
Ranged Attack 45 24 3

Aztec War Chief
The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.

* First available: Discovery Age
* Cost: 200 Gold
* Hitpoints:500
* Speed:4.5
* Resists:
10% vs Ranged
* Bonuses:
x1 vs Buildings
x3 vs Guardians
x0.3 vs Settlers
* Trains: TradingPost, TownCenter, NatBlowgunAmbusher, WarDog, NatClubmanLoyal, PetJaguar
* Attacks:
Name Damage Range Rate of Fire
Siege 15 0 3
CoverBuildingAttack 8 0 3
CoverHandAttack 3 0 1.5
Melee 6 0 1.5
Special - Buckler Attack (Explorer does damage to units all around him) 60 0 2

Fire Pit
Task Villagers on the Fire Pit to perform powerful dances.

* First available: Discovery Age
* Cost: 100 Wood
* Hitpoints:1500
* Resists:
0% vs Siege
* Techs: Founder, Secret Society, Battle Anger

Warrior
Quick-training Native defender who quickly loses hitpoints, becoming less effective over time. Can be created through the firepit.

* First available: Discovery Age
* Cost: 75 Food
* Hitpoints:200
* Speed:4
* Resists:
20% vs Hand
* Bonuses:
x2 vs Non Cannon Siege
* Attacks:
Name Damage Range Rate of Fire
Siege 5 0 3
Melee (While in Defense Formation) 13 0 1.5
Ranged (While in Defense Formation) 26 12 3
Melee 13 0 1.5
Melee (While in Stagger Formation) 13 0 1.5
Ranged (While in Stagger Formation) 26 12 3
Melee (While in Volley Formation) 13 0 1.5
Ranged (While in Volley Formation) 26 12 3

Travois
Builds Native American Buildings.

* First available: Discovery Age
* Cost: 150 Wood
* Hitpoints:150
* Speed:4
* Resists:
20% vs Siege
* Trains: Barracks, ArtilleryDepot, Corral, WarHut, House, Longhouse, Plantation, Farm, Market, Dock, FirePit

Wall Medium
A wall. Prevents enemies from entering a colony.

* First available: Discovery Age
* Cost: 5 Wood
* Hitpoints:3000
* Resists:
0% vs Siege
* Techs: Bastion

Plantation
Slow, infinite source of Coin. Limited to 10 gatherers.

* First available: Fortress Age
* Cost: 800 Wood
* Hitpoints:3500
* Resists:
0% vs Siege
* Techs: Bookkeeping, Refineries, Homesteading, Earth Ceremony, Earth Gift Ceremony, Gun Trade, Tezcatlipoca Worship, Maple Festival, Excessive Tribute

Wall Connector
A wall. Prevents enemies from entering a colony.

* First available: Discovery Age
* Cost: 5 Wood 0 Gold
* Hitpoints:3000
* Resists:
0% vs Siege
* Techs: Bastion

Wall Large
A wall. Prevents enemies from entering a colony.

* First available: Discovery Age
* Cost: 5 Wood
* Hitpoints:3000
* Resists:
0% vs Siege
* Techs: Bastion

Covered Wagon
Starts a new colony by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Fortress Age.

* First available: Discovery Age
* Hitpoints:250
* Speed:4
* Resists:
20% vs Siege
* Trains: TownCenter
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