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PostSubject: Units and Buildings   Sat Sep 25, 2010 1:40 pm

Iroquois Units and Buildings in Age of Empires III
Iroquois War Chief
The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.

* First available: Discovery Age
* Cost: 200 Gold
* Hitpoints:500
* Speed:4.5
* Resists:
10% vs Ranged
* Bonuses:
x1 vs Buildings
x3 vs Guardians
x0.3 vs Settlers
* Trains: TradingPost, TownCenter, NatBlowgunAmbusher, NatClubmanLoyal, PetWolf
* Attacks:
Name Damage Range Rate of Fire
Siege 15 0 3
Special - Crackshot Attack (Kills any unit in one shot) 75 16 3
Melee 6 0 1.5
Ranged (While in Volley Formation) 12 16 3

Kanya Horseman
Light cavalry armed with hand weapons.

* First available: Colonial Age
* Cost: 100 Food 75 Wood
* Hitpoints:250
* Speed:6.8
* Resists:
20% vs Ranged
* Attacks:
Name Damage Range Rate of Fire
Siege 18 0 3
Melee (While in Defense Formation) 25 0 1.5
GuardianAttack 25 0 1.5
Melee 25 0 1.5
Trample 18 0 2

Town Center
Most important building in a colony. Home City arrival point. Supports 10 population.

* First available: Discovery Age
* Cost: 600 Wood
* Hitpoints:6500
* Resists:
0% vs Siege
* Bonuses:
x0.5 vs Non Cannon Siege
x1.5 vs Cavalry
* Trains: xpColonialMilitia, HotAirBalloon, Envoy, Settler, Coureur, SettlerNative, PetCougar
* Techs: Sioux Dog Soldiers, Washington, Hidalgo, Legendary Native Warriors, Blockade, San Martin, Santander, OHiggins, Aztec Scouting Party, Aztec Raiding Party, Aztec War Party, Iroquois Raiding Party, Iroquois War Party, Immigrants, Louverture, Bonifacio, Bolivar, Spies, The Chief, The Warrior, The Wise Woman, The Messenger, The Shaman, Iroquois Scouting Party, The Admiral of the Ocean Sea, The Viceroy, The King's Musketeer, The Cavalry Marshal, The Adventurer, The War Minister, The Philosopher Prince, The Marksman, The Scout, The Sergeant at Arms, The Engineer, The General, The Exiled Prince, The Tycoon, The Naturalist, The Mohawk Statesman, The Gentleman Pirate, The Bishop, The Grand Vizier, The Governor, El Presidente, The Quartermaster
* Attacks:
Name Damage Range Rate of Fire
AntiShipAttack 100 40 3
Ranged Attack 9 32 3

Sheep
Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen or Farm.

* First available: Discovery Age
* Cost: 100 Food
* Hitpoints:20
* Speed:4

Longhouse
Iroquois Longhouse. Supports 15 population.

* First available: Discovery Age
* Cost: 125 Wood
* Hitpoints:1800
* Resists:
0% vs Siege
* Techs: Cavalry Cuirass, Heated Shot, Gunner's Quadrant, Infantry Breastplate, Counter Infantry Rifling, Ranged Cavalry Caracole, Woodland Dwellers
* Attacks:
Name Damage Range Rate of Fire
Ranged Attack 10 12 3

Forest Prowler
Stealthy ranged infantry. Good against infantry and in an ambush.

* First available: Fortress Age
* Cost: 50 Food 65 Gold
* Hitpoints:110
* Speed:4
* Resists:
30% vs Ranged
* Bonuses:
x2 vs Heavy Infantry
* Attacks:
Name Damage Range Rate of Fire
Siege 14 0 3
Melee (While in Defense Formation) 8 0 1.5
Ranged (While in Defense Formation) 19 20 3
Melee 8 0 1.5
Melee (While in Stagger Formation) 8 0 1.5
Ranged (While in Stagger Formation) 19 20 3
Melee (While in Volley Formation) 8 0 1.5
Ranged (While in Volley Formation) 19 20 3

Villager
Villager that gathers resources.

* First available: Discovery Age
* Cost: 100 Food
* Hitpoints:150
* Speed:4
* Resists:
20% vs Hand
* Bonuses:
x4 vs Huntables
* Trains: House, WallStraight2, WallStraight5, Manor, Longhouse, Teepee, FirePit, HouseEast, HouseMed, HouseAztec, Market, Farm, Mill, LivestockPen, Dock, Blockhouse, TradingPost, WallConnector, Bank, Church, Barracks, WarHut, NoblesHut, Corral, Stable, ArtilleryDepot, Arsenal, TownCenter, Plantation, Saloon, Capitol, NativeEmbassy
* Attacks:
Name Damage Range Rate of Fire
BlunderbussAttack 3 12 3
Siege 5 0 3
Chopping (Trees) 8 0 0
Melee 10 0 1.5

Farm
Slow, infinite source of Food. Limited to 10 gatherers.

* First available: Discovery Age
* Cost: 400 Wood
* Hitpoints:2500
* Resists:
0% vs Siege
* Trains: Sheep
* Techs: Horsemanship, Cinteotl Worship, Strawberry Festival, Large Scale Gathering, Great Feast, Harvest Ceremony, Green Corn Ceremony, Selective Breeding

War Hut
Trains and upgrades infantry units as well as defends an area with a ranged attack.

* First available: Discovery Age
* Cost: 250 Wood
* Hitpoints:2000
* Resists:
0% vs Siege
* Bonuses:
x0.5 vs Non Cannon Siege
x0.3 vs Settlers
* Trains: xpCoyoteMan, xpMacehualtin, xpPumaMan, xpColonialMilitia, xpAenna, xpMusketWarrior, xpTomahawk, xpWarBow, xpWarClub, xpWarRifle, xpSPCColonialMilitia, Musketeer, Skirmisher
* Techs: Guard Skirmishers, Guard Musketeers, Veteran Musketeers, Champion Forest Prowlers, Champion Aennas, Mighty War Hut, Lacrosse, Champion Tomahawks, Elite Aennas, Elite Tomahawks, Legendary Aennas, Legendary Forest Prowlers, Legendary Tomahawks, Strong War Hut, Champion Macehualtins, Elite Cetan Bows, Elite War Clubs, Legendary Cetan Bows, Champion War Clubs, Elite Macehualtins, Champion Coyote Runners, Champion Cetan Bows, Elite Coyote Runners, Champion Puma Spearmen, Elite Puma Spearmen, Legendary Puma Spearmen, Legendary Macehualtins, Champion Wakina Rifles, Legendary Coyote Runners, Legendary Wakina Rifles, War Drums, Barometz, Legendary War Clubs, Veteran Militia, Guard Militia
* Attacks:
Name Damage Range Rate of Fire
AntiShipAttack 100 40 3
Ranged Attack 30 24 3

Corral
Trains and upgrades hand and ranged cavalry.

* First available: Colonial Age
* Cost: 200 Wood
* Hitpoints:2500
* Resists:
0% vs Siege
* Trains: xpHorseman, xpMusketRider, Hussar, xpBowRider, xpCoupRider, xpRifleRider, Dragoon, xpAxeRider
* Techs: Guard Hussars, Guard Dragoons, Veteran Hussars, Elite Kanya Horsemen, Champion Kanya Horsemen, Legendary Kanya Horsemen, Bonepipe Armor, Champion Rifle Riders, Horse Secrets, Champion Musket Riders, Legendary Musket Riders, Legendary Axe Riders, Legendary Rifle Riders, Champion Axe Riders, Legendary Tashunke Prowlers, Champion Tashunke Prowlers, Elite Bow Riders, Champion Bow Riders, Legendary Bow Riders, Elite Axe Riders

Artillery Foundry
Trains and upgrades artillery.

* First available: Fortress Age
* Cost: 300 Wood
* Hitpoints:2500
* Resists:
0% vs Siege
* Trains: AbusGun, Grenadier, Falconet, SPCHoopThrowers, OrganGun, Culverin, Mortar, Rocket, GreatBombard, Cannon, xpRam, xpMantlet, xpLightCannon, xpHorseArtillery, xpPetard, xpGatlingGun
* Techs: Champion Rams, tlets, Guard Abus Guns, Legendary Rams, Imperial Abus Guns, Veteran Abus Guns, Field Cannon, Legendary Mantlets, Legendary Field Cannon, Siege Drill, Imperial Grenadiers, Imperial Baratcu, Culverins Royale, Baratcu Corps, Field Guns, Howitzers, Guard Grenadiers, Imperial Rabaulds, Rabaulds, Imperial Field Guns, Imperial Culverins Royale, Imperial Howitzers, Imperial Pavlovs, Pavlov Grenadiers, Veteran Grenadiers, Imperial Horse Artillery, Heavy Horse Guns

Trading Post
Build near Native American settlements or Trade Routes. Provides Experience Points and other benefits.

* First available: Discovery Age
* Cost: 250 Wood
* Hitpoints:3000
* Resists:
0% vs Siege
* Bonuses:
x0.3 vs Settlers
* Trains: CoureurCree, NatKlamathRifleman, NatMapucheClubman, NatNavajoRifleman, NatApacheCavalry, NatAxeRiderDogSoldier, NatSharktoothBowman, NatAxeRider, NatMantlet, NatHuaminca, NatBolasWarrior, NatJaguarWarrior, NatClubman, NatTracker, NatTomahawk, NatRifleman, NatBlowgunWarrior, NatHorseArcher, NatHolcanSpearman, NatBlackwoodArcher, NatEagleWarrior, NatMedicineMan, NatHuronMantlet, NatLightningWarrior, NatCheyenneRider
* Techs: Comanche Horse Breeding, Champion Comanche, Comanche Mustangs, Aztec Chinampa, Carib Kasiri Beer, Cree Textile Craftsmanship, Iroquois Lacrosse, Champion Seminoles, Zapotec Garland Wars, Carib Ceremonial Feast, Sequoyah's Cherokee Syllabary, Comanche Trade Language, Tupi Forest Burning, Aztec Chocolate Recipes, Champion Nootka, Champion Aztecs, Seminole Guerilla Wars, Iroquois League, Iroquois Morning Wars, Champion Iroquois, Champion Caribs, Champion Maya, Carib Garifuna Drums, Cherokee War Dance, Maya Cotton Armor, Tupi Poison Arrow Frogs, Champion Cherokee, Champion Cree, Seminole Bowyer, Cree Kinship, Incan Road, Cree Tanning, Nootka Bark Clothing, Champion Inca, Champion Lakota, Champion Tupi, Cherokee Basket Weaving, Incan Metalworking, Lakota Hunting Grounds, Tupi Animal Lore, Nootka Potlatch, Incan Chasquis Messengers, Maya Calendar, Lakota Horse Trading, Cherokee Warrior Societies, Stagecoach, Lakota Dog Soldiers, Cree Warrior Societies, Incan Warrior Societies, Iroquois Warrior Societies, Maya Warrior Societies, Nootka Warrior Societies, Iron Horse, Aztec Warrior Societies, Carib Warrior Societies, Comanche Warrior Societies, Lakota Warrior Societies, Seminole Warrior Societies, Tupi Warrior Societies, Aztec Initiation, Carib Ambush Party, Loyal Nootka War Chief, Huron Warrior Societies, Zapotec Warrior Societies, Champion Zapotec, Apache Warrior Societies, Navajo Warrior Societies, Champion Klamath, Champion Cheyenne, Champion Navajo, Champion Huron, Champion Apache, Klamath Warrior Societies, Cheyenne Warrior Societies, Cheyenne Hunting Grounds, Huron Fish Wedding, Champion Mapuche, Klamath Strategy, Klamath Huckleberry Feast, Klamath Work Ethos, Navajo Weaving, Zapotec Food of the Gods, Huron Sun Ceremony, Huron Trade Dominance, Apache Cactus Use, Apache Raiders, Zapotec Cult of the Dead, Zapotec Cloud People, Mapuche Ad, Mapuche Tactics, apuche Warrior Societies, Cheyenne Horse Trading, Navajo Shepherds, Cheyenne Fury, Apache Endurance, Navajo Craftsmanship, Mapuche Treaty of Quillin
* Attacks:
Name Damage Range Rate of Fire
Ranged Attack 25 8 3

Dock
Builds and upgrades Fishing Boats and war ships. Repairs nearby ships.

* First available: Discovery Age
* Cost: 200 Wood
* Hitpoints:2500
* Resists:
0% vs Siege
* Trains: FishingBoat, Caravel, Galley, Galleon, Frigate, Monitor, SPCFireship, Fluyt, Canoe, xpWarCanoe, xpTlalocCanoe
* Techs: Imperial Men, Imperial Monitors, Gill Nets, Long Lines, Carronade, Percussion Lock, Armor Plating, Ship's Howitzers, Rawhide Covers, Flaming Arrows, Cipactli Worship
* Attacks:
Name Damage Range Rate of Fire
AntiShipAttack 15 32 3

Market
Provides early economic improvements and exchanges one resource for another.

* First available: Discovery Age
* Cost: 100 Wood
* Hitpoints:2000
* Resists:
0% vs Siege
* Techs: Steel Traps, Circular Saw, Great Coat, Hunting Dogs, Gang Saw, Log Flume, Amalgamation, Placer Mines, Blunderbuss, Spirit Medicine , Forest Spirit Ceremony, Forest People Ceremony, Lumber Ceremony, New Year Festival, Deforestation

Aenna
Bowman. Good against melee infantry.

* First available: Colonial Age
* Cost: 100 Food
* Hitpoints:110
* Speed:5
* Resists:
30% vs Ranged
* Bonuses:
x1.5 vs Heavy Infantry
* Attacks:
Name Damage Range Rate of Fire
Siege 10 0 3
Melee (While in Defense Formation) 8 0 1.5
Ranged (While in Defense Formation) 10 16 1.5
Melee 8 0 1.5
Melee (While in Stagger Formation) 8 0 1.5
Ranged (While in Stagger Formation) 10 16 1.5
Melee (While in Volley Formation) 8 0 1.5
Ranged (While in Volley Formation) 10 16 1.5

Fishing Boat
Gathers Food from Fish or Coin from Whales.

* First available: Discovery Age
* Cost: 100 Wood
* Hitpoints:200
* Speed:4
* Resists:
50% vs Ranged

Tomahawk
Iroquois warrior that hurls tomahawks into battle. Good against cavalry.

* First available: Colonial Age
* Cost: 75 Food 25 Wood
* Hitpoints:150
* Speed:4
* Resists:
20% vs Hand
* Bonuses:
x4 vs Cavalry
* Attacks:
Name Damage Range Rate of Fire
Siege 20 0 3
Melee (While in Defense Formation) 10 0 1.5
Ranged (While in Defense Formation) 19 12 3
Melee 10 0 1.5
Melee (While in Stagger Formation) 10 0 1.5
Ranged (While in Stagger Formation) 19 12 3
Melee (While in Volley Formation) 10 0 1.5
Ranged (While in Volley Formation) 19 12 3

Medicine Man
Heals injured units.

* First available: Colonial Age
* Cost: 200 Gold
* Hitpoints:360
* Speed:4
* Resists:
10% vs Ranged
* Attacks:
Name Damage Range Rate of Fire
Melee 5 0 1.5

Light Cannon
Light artillery. Good against infantry and artillery. Only available to Iroquois in the Industrial Age.

* First available: Industrial Age
* Cost: 100 Wood 300 Gold
* Hitpoints:150
* Speed:3
* Resists:
75% vs Ranged
* Bonuses:
x2 vs Infantry
* Attacks:
Name Damage Range Rate of Fire
Cannon Siege 70 34 6

Elite Ram
Siege warrior. Good against buildings.

* First available: Fortress Age
* Cost: 80 Food 120 Wood
* Hitpoints:200
* Speed:3.5
* Resists:
50% vs Ranged
* Attacks:
Name Damage Range Rate of Fire
Siege 75 0 1.5
CoverBuildingAttack 16 0 0

Musket Rider
Ranged cavalry. Good against cavalry.

* First available: Fortress Age
* Cost: 55 Food 100 Gold
* Hitpoints:205
* Speed:7.3
* Resists:
30% vs Ranged
* Bonuses:
x0.5 vs Settlers
x3 vs Heavy Cavalry
* Attacks:
Name Damage Range Rate of Fire
Siege 10 0 3
Ranged (While in Defense Formation) 20 12 3
Melee 9 0 1.5
Ranged (While in Stagger Formation) 20 12 3

Elite Mantlet
Tough Iroquois support unit used to shield your army from enemy fire.

* First available: Fortress Age
* Cost: 75 Wood 125 Gold
* Hitpoints:400
* Speed:3.5
* Resists:
50% vs Ranged
* Attacks:
Name Damage Range Rate of Fire
Siege 50 0 3
Melee 10 0 1.5
Ranged (While in Volley Formation) 25 10 3

Canoe
Native boat that can attack, fish, whale, or transport units.

* First available: Colonial Age
* Cost: 100 Wood
* Hitpoints:220
* Speed:8.5
* Resists:
50% vs Ranged
* Attacks:
Name Damage Range Rate of Fire
Siege 40 20 2
Ranged Attack 16 20 2

War Canoe
Strong in naval combat when built in number.

* First available: Fortress Age
* Cost: 150 Wood 100 Gold
* Hitpoints:400
* Speed:9
* Resists:
50% vs Ranged
* Attacks:
Name Damage Range Rate of Fire
Siege 100 30 3
Ranged Attack 40 30 3

Plantation
Slow, infinite source of Coin. Limited to 10 gatherers.

* First available: Fortress Age
* Cost: 800 Wood
* Hitpoints:3500
* Resists:
0% vs Siege
* Techs: Bookkeeping, Refineries, Homesteading, Earth Ceremony, Earth Gift Ceremony, Gun Trade, Tezcatlipoca Worship, Maple Festival, Excessive Tribute

Fire Pit
Task Villagers on the Fire Pit to perform powerful dances.

* First available: Discovery Age
* Cost: 100 Wood
* Hitpoints:1500
* Resists:
0% vs Siege
* Techs: Founder, Secret Society, Battle Anger

Wall Connector
A wall. Prevents enemies from entering a colony.

* First available: Discovery Age
* Cost: 5 Wood 0 Gold
* Hitpoints:3000
* Resists:
0% vs Siege
* Techs: Bastion

Wall Medium
A wall. Prevents enemies from entering a colony.

* First available: Discovery Age
* Cost: 5 Wood
* Hitpoints:3000
* Resists:
0% vs Siege
* Techs: Bastion

Wall Large
A wall. Prevents enemies from entering a colony.

* First available: Discovery Age
* Cost: 5 Wood
* Hitpoints:3000
* Resists:
0% vs Siege
* Techs: Bastion

Gate
A gate in the wall. Prevents enemies from entering a colony.

* First available: Discovery Age
* Cost: 50 Wood
* Hitpoints:3000
* Resists:
0% vs Siege

Iroquois War Chief
The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.

* First available: Discovery Age
* Cost: 200 Gold
* Hitpoints:500
* Speed:4.5
* Resists:
10% vs Ranged
* Bonuses:
x1 vs Buildings
x3 vs Guardians
x0.3 vs Settlers
* Trains: TradingPost, TownCenter, NatBlowgunAmbusher, NatClubmanLoyal, PetWolf
* Attacks:
Name Damage Range Rate of Fire
Siege 15 0 3
Special - Crackshot Attack (Kills any unit in one shot) 75 16 3
Melee 6 0 1.5
Ranged (While in Volley Formation) 12 16 3

Warrior
Quick-training Native defender who quickly loses hitpoints, becoming less effective over time. Can be created through the firepit.

* First available: Discovery Age
* Cost: 75 Food
* Hitpoints:200
* Speed:4
* Resists:
20% vs Hand
* Bonuses:
x2 vs Non Cannon Siege
* Attacks:
Name Damage Range Rate of Fire
Siege 5 0 3
Melee (While in Defense Formation) 13 0 1.5
Ranged (While in Defense Formation) 26 12 3
Melee 13 0 1.5
Melee (While in Stagger Formation) 13 0 1.5
Ranged (While in Stagger Formation) 26 12 3
Melee (While in Volley Formation) 13 0 1.5
Ranged (While in Volley Formation) 26 12 3

Travois
Builds Native American Buildings.

* First available: Discovery Age
* Cost: 150 Wood
* Hitpoints:150
* Speed:4
* Resists:
20% vs Siege
* Trains: Barracks, ArtilleryDepot, Corral, WarHut, House, Longhouse, Plantation, Farm, Market, Dock, FirePit

Covered Wagon
Starts a new colony by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Fortress Age.

* First available: Discovery Age
* Hitpoints:250
* Speed:4
* Resists:
20% vs Siege
* Trains: TownCenter
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